There
are many non-linear editing systems on the market, most of which handle
the job in similar ways. The description of non-linear technology given
here is intended to be general in nature, but is based on our close working
knowledge of the ///FAST silver. system which is the heart of EDIT2.
Other systems differ in many
details from silver - but the principles are generally the same. |
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The non-linear
system requires that all video and audio material which is required for
the editing process be digitised from the acquisition format (videotape)
to the digital format (in our case MPEG2). Besides video and associated
audio, the system can import data in many digital audio and graphics formats
for integration into the production. The raw material is first logged,
during logging the material is defined in many separate clips which will
be digitised separately. NLE systems include tools for modifying the digitised
clips when they are used in the project - for instance adding echo or other
audio effects, converting video to monochome or colour processing, and
adjusting video levels. As such processing is time-consuming, many digital
suites include traditional processing tools which are used to treat the
signal during the digitising process - between the VTR and the computer. |
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The
digitised clips may be sorted in many different ways - we sort according
to the reel number of the raw material for the project. When all raw material
is digitised, the editor and production team have complete overview and
instant recall of every clip in the project. A current project at Channel
6 Television involves material from over 200 reels of videotape, resulting
in over 30.000 clips in the project, from which a series of programmes
are edited. |
Even with digital
compression technology, video data at broadcast quality demands a large
amount of storage space and substantial processor resources for handling
transitions and effects.Most NLE systems allow the raw material to be digitised
at a lower resolution, thus allowing for more material to be available
during the editing process, after which, the specific clips which are used
in the timeline are redigitised at a higher resolution, before the finished
programme is played out to videotape or digital storage for archiving and
copying. |
The
clips are then dragged or copied onto a timeline - a graphical representation
of the programme, on which video and audio clips are laid in several layers
in relation to a horizontal timebase. Transition effects are added to determine
how clips on the same layer, or on several layers, are combined. The timeline
is not a master copy in the traditional sense, but a list of which clips
will be played back in which order. Changes are simple and reversible. |
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All
NLE systems have some finite limitation on how many video, graphics and
audio data streams they can handle simultaeneously in realtime. Our ///FAST
silver. system can handle 2 video, 1 graphics and 8 audio tracks in realtime.
Those sequences, which exceed the realtime capabilities will be rendered
so that during playback, the system will play the rendered files instead
of having to handle multiple layers in excess of its capability. Some NLE
systems have to render most of their transitions, and in many systems -
even systems from prominent manufacturers - rendering can lock up the system
resources so that editing cannot proceed until rendering is complete. The
///FAST silver. system handles rendering in the background, permitting
editing and playback of adjacent sequences to continue in the foreground. |
Whilst non-linear
systems bring high end results within the grasp of even entry-level users,
the migration towards computer-based systems has reduced the general level
of expertise available both inside the production environment and from
many systems suppliers. Given that most NLE systems draw on hardware and
software components from several unrelated suppliers, the user must often
be able to resolve issues the cause of which may not be immediately attributable
to the product from the supplier with the greatest overall understanding
of the system. In contrast to a traditional linear suite, which could continue
to function without an important piece of equipment, the non-linear suite
can be grounded by something as simple as a virus or a wrongly configured
mouse driver. |
Non-linear
digital editing
The
advantages |
Non-linear
digital editing
The
drawbacks |
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Reduced hardware investment
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Software upgradeability
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Fast operator learning curve
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Low maintenance
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"First generation" signal quality
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Ability to modify the edited
programme
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Retrieveability of project data
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Accurate repeatability of effects
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Ease of language versioning
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Dependence on integrated system
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Dependence on operating system
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Software/hardware compatibility
issues
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Need for a backup strategy
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High cost of media storage
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Delay of digitisation process
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Susceptibility of critical production
chain to general networking and virus problems
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Lack of in-house support expertise
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It is on such
issues that the void between the dedicated non-linear hardware and software
manufacturer, and the manufacturer(s) of the workstation becomes clear.
Our system - ///FAST silver. is sold as a software package and a plug-in
device with external active breakout boxes, to be installed by the regional
distyributor or end-user in a workstation of their choice.
This product - like many
NLE systems - is easiest to install in non-compliant clone systems which
do not necessarily offer the quality of materials, manufacture and technical
support associated with brand-name workstation systems. Unless the end
user is very critical in his or her choice of workstation and storage platform,
the all-important hardware will become the weak link in the system.
As the cost of investment
in NLE systems continues to fall, the user expects equivalent savings in
the cost of the hardware platform. However, it is important to judge the
cost of the hardware platform in relation to the cost of investment in
the whole facility, and not just the NLE bundle, otherwise an edit suite
costing several hundred thousand dollars may be grounded by a clone workstation
costing less than two thousand dollars. |
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